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Have a suggestion or feedback for our strats? Let us know in our Discord.Curious about a design choice? Read more info on POG StratsClick here for Abyssos strats
PF Description Copy/Paste
Barse | POG Strat | https://primaloptigroup.carrd.co/#p12s2
Barse | POG Strat | no invuln Palladian 2 | https://primaloptigroup.carrd.co/#p12s2
Palladian Ray
H1 → MT | H2 → OT
https://ff14.toolboxgaming.space/?id=286982839316861&preview=1#1
Change invulning tank as necessary
If MT is left 0: Rescue after first TB hit
Optional: move directly to final shapes for casters
R1 flex. Always clockwise. No mid pass
Return to original spot after passing
T/H north, DPS south
| Mech | MT | Damage | OT | Damage |
|---|---|---|---|---|
| Palladian Grasp 1 | Everything/ Holmgang | <56k | Everything | <56k |
| Crush Helm 1 | Everything | <71k total | Invuln | 0 |
| Palladian Grasp 2 | Everything + Buddy on OT | <78k | Rampart + Short CD | <74k |
| Crush Helm 2 | Invuln + Buddy or Cover on OT | 0 | Everything (- Rampart) | <78k total |
No invuln Palladian Grasp 2:
https://raidplan.io/plan/S4UOZfV0X7fCfeFd
Always CW + return to original spot Caloric 2:
https://raidplan.io/plan/jQh8v1JgYxe7E0un
Gaiaochos 2 :
https://ff14.toolboxgaming.space/?id=415090574696861&preview=1
PF Description Copy/Paste
Barse | POG Strats | https://primaloptigroup.carrd.co/#p12s1
Barse | POG Strats | Uptime SC2A | https://primaloptigroup.carrd.co/#p12s1
Resolve based on players
Straight (non-diagonal) tether DPS take mid tower
If PLD/GNB: cannot be done. Must do 6/2 or 7/1
Invuln Dialogos stack
Non-invuln tank take Apo/Peridialogos alone
{"Name":"POG SC2A uptime","MapID":943,"A":{"X":100.0,"Y":0.0,"Z":85.0,"ID":0,"Active":true},"B":{"X":111.85,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":116.6,"ID":2,"Active":true},"D":{"X":88.15,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"Four":{"X":93.7,"Y":0.0,"Z":84.85,"ID":4,"Active":true},"One":{"X":106.3,"Y":0.0,"Z":84.85,"ID":6,"Active":true},"Two":{"X":106.1,"Y":0.0,"Z":100.0,"ID":5,"Active":true},"Three":{"X":93.9,"Y":0.0,"Z":100.0,"ID":7,"Active":true}}
Uptime SC2A is incredibly tight to a point that it is recommended to use Pixel Perfect. There is a 0.65 yalms leeway shared between both cleaves, which would be about 0.5 yalms considering the half-room offset. Splitting this into two, it is about one tenth of a marker's diameter worth of leeway for reference. You may amend the following to have more consistency with the strat.
| Mech | MT | Damage | OT | Damage |
|---|---|---|---|---|
| Para 1 | Invuln | N/A | Invuln | N/A |
| Glaukopis 1 | Everything + Buddy on OT | <76k | Rampart + Short CD | <63k |
| Dialogos 1 | Buddy on OT | N/A | Everything (no Rampart) | <88k |
| Glaukopis 2 | Everything + Buddy on OT | <76k | Rampart + Short CD | <63k |
| Dialogos 2 GNB/PLD | Buddy on OT (if 7/1) | N/A | Everything (no Rampart) | <88k |
| Dialogos 2 Other comp | Invuln + Buddy on OT | N/A | Everything (no Rampart) | <88k |
H1 & R1 can take Superchain Emission closer to second orb
This formation can also be used during Superchain 2A for RDM melee
Barse | POG Strats | https://primaloptigroup.carrd.co/#p9sBarse | POG Strats | SAM Rel. Succession | https://primaloptigroup.carrd.co/#p9sDPS CCW for Archaic Rockbreaker & Thunderbolt. Use coloured waymarks
Optional M2/R2 swap to create melee/ranged pairs
https://raidplan.io/plan/FeOtS0Tri0FSalXm
T/H & R2 bait first Thunderbolt
DPS & OT bait second Thunderbolt
Tanks bait Beastly Bile alone (~63k)
MT N CW | OT NW CCW
Ranged & Healers bait
1 NW | Party S
Note: DPS do not take first Thunderbolts per PF norm because bad patterns can occur for melees & BLM
https://raidplan.io/plan/btjR-JQHcewu-KtO
Raidplan to be polished
Barse | POG Strats | https://primaloptigroup.carrd.co/#p11sTH CCW for pairings & groupings
Example showing how to point boss in N/S pattern
Party start SW to nearest safe spot
Tethered tank voke
MT voke when going to tower
Barse | POG Strats | https://primaloptigroup.carrd.co/#p10sBarse | POG Strats | 2211 turrets | https://primaloptigroup.carrd.co/#p10sT/H tether break DPS (close) webs
DPS tether break T/H (far) webs
Optional: mobile players should break far webs when freed (with Sprint)
"Line" spread
Diagonal 3rd Turrets
Spread second: R1 far, tanks on markers
T/H left, DPS right
{"Name":"POG P10S","MapID":938,"A":{"X":100.0,"Y":0.0,"Z":85.0,"ID":0,"Active":true},"B":{"X":104.0,"Y":0.0,"Z":101.85,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":111.2,"ID":2,"Active":true},"D":{"X":96.0,"Y":0.0,"Z":101.85,"ID":3,"Active":true},"Four":{"X":96.0,"Y":0.0,"Z":93.0,"ID":4,"Active":true},"One":{"X":104.0,"Y":0.0,"Z":93.0,"ID":5,"Active":true},"Two":{"X":108.0,"Y":0.0,"Z":111.2,"ID":6,"Active":true},"Three":{"X":92.0,"Y":0.0,"Z":111.2,"ID":7,"Active":true}}
Ranged last. Requires tank personal mit + 3x10%
Dæmoniac Bonds 3 - Role Stack
Formation is shifted horizontally
H2 can slidecast from the red dot
The primary target audience of POG Strats are optimization parties in a pickup group fashion. As such, POG strats are designed to be consistent with PF norms in mind when possible. Default POG strats have a limit on the amount of specific cooperation required between players, as well as strats that require a degree of learning (even if it may seem very simple to learn). Changes from common PF strats are examined on a case-by-case basis and any deviation from PF methods should yield a sufficient gain. Strats different from PF norms also have a timeframe consideration: players are more likely to adopt new strats after some time has passed compared to earlier in the tier.In addition to the default strats, variations of strats are provided to accommodate varying use cases and players are greatly encouraged to include variations in their PF as they see fit.The secondary target audience of POG strats are semi regular optimization statics and regular optimization statics. While some specific alterations to fit player needs and comfort are expected within the individual statics, we think POG Strats can satisfy the vast majority of demand in static optimization.
Archaic Rockbreaker
H1 is expected to move up with the melee. Swift (potentially) and/or a dot refresh can be used here. Healers that need to stay at the wall are expected to pick the H2 position. Creating melee/ranged pairs can be done on a individual PF basis.Scrambled Succession
JP strat is used as default as that is the common NA PF strat and provides a decent degree of SAM utility. SAM relative is not too difficult but still requires some deviation from players.Comet
Tanks taking Bile alone is a very slight gain for BLM and comfort for healers. While the benefit is small, it's easy enough to execute as the default strat. T/H take first lightning because the second Bile and exploding meteor create two unsafe (inter)cardinal zones. This could mean extra travel distance for BLM or lost positional access for melees if the unsafe zones are next to them.
Dividing Wings 1
East/west Wings (with healer breaking south stack) is chosen as it creates easier less distance traveled for casters and healers. The exception here is if casters have a tether, in which case an arrangement with freed DPS breaking the T/H webs can be made.Silkspit
H2's Silkspit 2 spot is chosen to retain similarity with its spot in Silkspit 1. While it might be a bit strange to have H2 left of H1, the value in consistency should be slightly more valuable. OT could stay on the right platform in Silkspit 1 as Silkspit 2 but needs to ensure catching buffs, which is why it is on the main platform in this spread configuration.Dæmoniac Bonds
The common "Line" spread has some tightness in execution and can be unfriendly to H2 in Bonds 3. "Box" spread solves some of these issues but introduces variations (as well as deviating from PF strat in the most common wipe point) as Bonds 1 has two patterns. Ultimate it was decided that "Line" is used for Bonds 1 and "Box" is used for Bonds 3.Pandæmoniac Turrets
2211 is superior over 2221 but requires extra coordination as well as being a new strat. Diagonal 2221 with healers being second is chosen as a compromise as it solves some unfriendliness to healers but remains unideal for casters and tanks. Players should choose the 2211 variation if they wish for additional optimization beyond Diagonal 2221.
Dark and Light
In Improved Uptime Kindred, by swapping healers and their tethered DPS, movement required for healers is greatly reduced. Short tank and short DPS are swapped for easier positioning mnemonic. POG D&L is a better D&L strat and provides more positional access. However, upon testing, the effort required for PF to learn the strat does not seem to be worth the investment even though it's not very complicated.Dark Current
Pointing the boss north or south for Jury gives healers and casters a better idea of their destination and thus allows more efficient movement.
Paradeigma 1
Allows MT to invuln the auto and SAM to obtain Third Eye proc. R1 is chosen over melee as the non-SAM baiter for consistency as the self-heal and mit of meleees are negligible here. BLM specific variation of this strat can be done but is slightly tight on positioning.Dialogos
7/1 can be done for both Dialogos. However this requires slightly more specificity and should be decided on a group basis.Uptime Superchain Theory 2A
Pairings are done to ensure healers are inner while melees are south relative to boss.
| Player | Role | Team | Placement |
|---|---|---|---|
| Lial Varia | Support | DN | 4th |
| Surana Crescence | Ranged | Kindred | 8th |
| Darth Cinnabon | Support | Kindred | 8th |
| John Lennon' | Melee | No Hit | 9th |
| Reina Leigh | Ranged | No Hit | 9th |
| Yumiya Nagatsuki | Ranged | Unreal | 11th |
| Sigurd Romantia | Caster | Unreal | 11th |
| Buns Mcgruber | Tank | Not the Tethers | 16th |
| Mister Wonderful | Caster | Not the Tethers | 16th |
| Blaire Artemis | Healer | Unwind | 20th |
| Effie Howard | Healer | Unwind | 20th |
| Somebody Else | Melee | Unwind | 20th |
| Cillian Drake | Ranged | Unwind | 20th |
| Dran Kuo | Caster | Unwind | 20th |
| Amen Break | Support | Unwind | 20th |
| Katsu Curry | Tank | sleepocat | 21st |
| Jackal Ka'tui | Melee | sleepocat | 21st |
| Ty Ci | Melee | sleepocat | 21st |
| Noya Ki | Ranged | sleepocat | 21st |
| Eksu Plusion | Caster | sleepocat | 21st |
| Acrue Clo | Healer | Perception: Zero | 22nd |
| Sylv Eon | Healer | Perception: Zero | 22nd |
| Tenyu Chan | Melee | Perception: Zero | 22nd |
| Spira Dono | Melee | Perception: Zero | 22nd |
| Shin Hi | Ranged | Perception: Zero | 22nd |
| Youmu Myon | Melee | Sex Gods 3000 | 23rd |
| Miwi Cofu | Ranged | Sex Gods 3000 | 23rd |
| Pop Poponori | Caster | Linearity | Top 30 |
| Player | Role | Team | Placement |
|---|---|---|---|
| Izumi Ui | Melee | Kindred | Top 10 |
| Surana Crescence | Ranged | Kindred | Top 10 |
| Reina Leigh | Ranged | No Hit | Top 15 |
| Youmu Myon | Melee | Sex Gods 3000 | Top 25 |
| Miwi Cofu | Caster | Sex Gods 3000 | Top 25 |
| Lial Varia | Support | Otter Nuts | Top 25 |
| Sylv Eon | Healer | Perception: Zero | Top 25 |
| Shin Hi | Healer | Perception: Zero | Top 25 |
| John Lennon' | Melee | Perception: Zero | Top 25 |
| Yeatle Yeatlet | Caster | 攻略请用shellingway 一套谢谢喵 | Top 25 |
| In Shambles | Melee | blushies | Top 30 |
| Emiri Kimura | Caster | blushies | Top 30 |
| Player | Role | Team | Placement |
|---|---|---|---|
| Izumi Ui | Melee | Kindred | 6.2 rank 1 |
| Surana Crescence | Ranged | Kindred | 6.2 rank 1 |
| Katsu Curry | Tank | sleepocat | 6.2/6.28 rank 2/4 |
| Ty Ci | Melee | sleepocat | 6.2/6.28 rank 2/4 |
| Jackal Ka'tui | Melee | sleepocat | 6.2/6.28 rank 2/4 |
| Noya Ki | Ranged | sleepocat | 6.2/6.28 rank 2/4 |
| Eksu Plosion | Caster | sleepocat | 6.2/6.28 rank 2/4 |
| Jacklyn Griffin | Healer | RNG Factory | 6.2/6.28 rank 3 |
| Monster Whisperer | Healer | RNG Factory | 6.28 rank 3 |
| Nitian Erxing | Melee | RNG Factory | 6.2/6.28 rank 3 |
| Yan Daemonium | Ranged | RNG Factory | 6.2/6.28 rank 3 |
| Silvi Vee | Caster | RNG Factory | 6.2 rank 3 |
| Player | Role | Team | Placement |
|---|---|---|---|
| Izumi Ui | Melee | Kindred | 4th |
| Yumiya Nagatsuki | Ranged | Unreal | 6th |
| Lial Varia | Support | DN | 7th |
| Katsu Curry | Tank | sleepocat | 11th |
| Apollo Van-waddleburg | Tank | sleepocat | 11th |
| Swift Sama | Healer | sleepocat | 11th |
| Aria Aoki | Healer | sleepocat | 11th |
| Ty Ci | Melee | sleepocat | 11th |
| Jackal Ka'tui | Melee | sleepocat | 11th |
| Noya Ki | Ranged | sleepocat | 11th |
| Eksu Plosion | Caster | sleepocat | 11th |
| Vic Minari | Support | sleepocat | 11th |
| Jack Gahardian | Tank | NO. BIG. DEAL. | 22nd |
| Buns Mcgruber | Tank | Not the Tethers | 24th |
| Azula Akagane | Healer | Not the Tethers | 24th |
| Cyrilla Palan | Ranged | Not the Tethers | 24th |
| Kali Wolf | Caster | Not the Tethers | 24th |
| Andu Nguyen | Caster | Meme Team | 25th |
| Celestia Krosis | Melee | Ulti|Mania | 29th |
| Jitter Bug | Melee | Horny on Main | 35th |
| Mango Parfait | Caster | Horny on Main | 35th |
| Sausage Roll | Tank | Sex Gods 3000 | 36th |
| Sylv Eon | Healer | Sex Gods 3000 | 36th |
| Shin Hi | Caster | Sex Gods 3000 | 36th |
Support means additional members such as 9ths.
| Player | Job | Rank | Metric |
|---|---|---|---|
| Train Cat | WAR | 1 | aDPS |
| Sylv Eon | SCH | 1 | rDPS |
| Gaia Nihil | MNK | 1 | aDPS |
| Archy Akatsuki | NIN | 3 | aDPS |
| Shuki Sakura | BLM | 4 | rDPS |
| Pressure Cooker | SMN | 5 | aDPS |
| Saucy Aioli | WHM | 6 | aDPS |
| Mal Mal | GNB | 7 | aDPS |
| Mio Mi'yew | BRD | 7 | rDPS |
| Elsen Do | DRK | 8 | aDPS |
| Swift Cast | SCH | 8 | aDPS |
| Sen Jouchokana | DRG | 8 | rDPS |
| Silvi Vee | BLM | 8 | rDPS |
| Suzuka Ichihara | GNB | 9 | aDPS |
| Katsu Curry | SAM | 9 | rDPS |
| Swift Sama | WHM | 10 | rDPS |
Exodus Empyreum W6P12
Decorated by Lacey Mistmourn
World Prog Logistics by Lial Varia (lial)
Raid Consistency Primer also by Lial Varia
Fundamental Positioning Guidelines by Reina Leigh (reinaleigh)
If you have any questions, feedback, or comments, feel free to contact the authors. You can find us in our Discord.
It is more common in general PF to have MT in the left group, which means the T/H CCW system should be used to retain consistency in pairings and groupings. Using the T/H CW system creates some issues that are PF specific. Under T/H CCW, in order to have corresponding waymark colours to pairings, the 1 NW marker system is used.For more information, please read the Fundamental Positioning Principles document.
Under proper positioning principles, after rotating clockwise, MT ends up NE, the right side, which is group 2 (assuming the east group is group 2). However, PF has been conditioned to put MT on the left side as typical reading order is from left to right. To accommodate this norm, in fights where MT does not rotate, we put MT in group 1. In fights where MT does rotate, we put MT in group 2.
Eruptions can be baited mid
H1 + tanks North/West
H2 + melees East/South
Credits to Hansoo#0001 and Paukky#0509 for the graphics.
Uptime Unholy Darkness 2
Group 1: MT H1 M1 R1
Group 2: OT H2 M2 R2
DRK should solo tank all Condensed Aero
Adjust positioning after knockback
Healers and Ranged may take any singular tether cleave
Note: MT is G2 or East group in this fight. Why?
Tanks and Melees flex. Group 1 NW CCW, Group 2 N CW
Line aoe baits at intercards.
Both tanks invuln
Return to initial positions for spreads or stacks
Caster adjustments may be applied
Note: MT is Group 1 in this fight
Healers and Ranged anchor
TH Pair Priority: OUT | H1>MT>OT>H2 | IN
DPS Pair Priority: IN | R1>M1>M2>R2 | OUT
Tanks or melees flex on each side if they are not the NA role.
FLEXERS DO NOT BAIT ICE.
Movement is reversed if ice → fire.
Unused DNA should go back to initial spot and take second Defamation
Default group 1 flexes. Default THRM
Converge after spread for buffs
More BLM friendly
Optional NA1 R1 Adjustment